Allan Raffel

Allan Raffel

Senior Motion Designer

Creative Technologist

Based in Scotland

Everything I design should feel inevitable.
Ten years
of knowing when it doesn't.

I lead motion projects from first idea to final delivery, keeping the work sharp as pressure and volume rise. After more than ten years inside design and video production, I also build tools that solve problems I've faced myself and save designers time every day.

More about me

Selected work

Showreel

Motion Design

Recent motion work across brand, social, product, and 3D.

Play the showreel

MDKit

Motion Systems

Case Study

01 / 08

One toolkit. 8,000 to 10,000 hours saved a year.

View MDKit case study

Boxer

Product Film

Case Study

04 / 08

Turning a utility plugin into a playful product experience.

View Boxer case study

Overshoot

Interactive Motion

Experiment

01 / 06

Motion principles brought to life through interactive web animation.

View Overshoot experiment

Working at Scale

Large-Scale Motion

Case Study

02 / 08

From 5 Videos to 250 Deliverables.

View Working at Scale case study

Selected Clients

  • Pepsi
  • Amazon
  • Starbucks
  • eBay
  • Tinder
  • L'Oréal
  • American Express
  • Sky
  • BT
  • Samsung
  • Monzo
  • Activision
  • Deliveroo
  • NOW
  • Vodafone
  • Sainsbury's
  • Costa Coffee
  • Waitrose
  • Kia
  • Unilever

About.

I've spent over a decade working across video and motion, from filming and editing to global campaigns, 3D and interactive work. I still care about the smallest decisions: timing, weight, rhythm, light, and knowing when an idea needs another pass.

My work often extends beyond the frames on screen. As Senior Motion Designer and Technical Lead at Vidsy, I help shape projects, mentor designers and plan for the realities of production: changing briefs, tight turnarounds, multiple formats and hundreds of deliverables. The goal is not simply to make one strong piece. It is to keep the work strong as it scales.

The technical side grew out of the same work. I kept seeing talented designers lose hours to repetitive setup, fragile handovers and processes that broke under pressure. So I started building the fixes myself.

That work now spans native macOS apps such as MDKit and Music Match, Adobe extensions used by more than twenty motion designers at Vidsy, web apps, workflow redesigns and independent products such as .nook. Some are focused fixes for a single task; others support an entire team every day. MDKit alone is on track to save 8,000 to 10,000 production hours a year.

I see creative technology as part of my motion practice. It gives me another way to improve how the work gets made.

Get in touch

For projects, roles, or a conversation about how the work gets made.

Contact