Everything I design should feel inevitable.
Ten years of knowing when it doesn't.
I lead motion projects from first idea to final delivery, keeping the work sharp as pressure and volume rise. After more than ten years inside design and video production, I also build tools that solve problems I've faced myself and save designers time every day.
Selected work
Showreel
Motion Design
Recent motion work across brand, social, product, and 3D.
Showreel
Motion Design
A cross-section of recent work.
Brand campaigns, social content, 3D product visuals, and UI animation. A mix of client projects, freelance work, and independent experiments.
MDKit
Motion Systems
Case Study
01 / 08
One toolkit. 8,000 to 10,000 hours saved a year.
View MDKit case studyBoxer
Product Film
Case Study
04 / 08
Turning a utility plugin into a playful product experience.
View Boxer case studyOvershoot
Interactive Motion
Experiment
01 / 06
Motion principles brought to life through interactive web animation.
View Overshoot experimentWorking at Scale
Large-Scale Motion
Case Study
02 / 08
From 5 Videos to 250 Deliverables.
View Working at Scale case studySelected Clients
- Pepsi
- Amazon
- Starbucks
- eBay
- Tinder
- L'Oréal
- American Express
- Sky
- BT
- Samsung
- Monzo
- Activision
- Deliveroo
- NOW
- Vodafone
- Sainsbury's
- Costa Coffee
- Waitrose
- Kia
- Unilever
About.
I've spent over a decade working across video and motion, from filming and editing to global campaigns, 3D and interactive work. I still care about the smallest decisions: timing, weight, rhythm, light, and knowing when an idea needs another pass.
My work often extends beyond the frames on screen. As Senior Motion Designer and Technical Lead at Vidsy, I help shape projects, mentor designers and plan for the realities of production: changing briefs, tight turnarounds, multiple formats and hundreds of deliverables. The goal is not simply to make one strong piece. It is to keep the work strong as it scales.
The technical side grew out of the same work. I kept seeing talented designers lose hours to repetitive setup, fragile handovers and processes that broke under pressure. So I started building the fixes myself.
That work now spans native macOS apps such as MDKit and Music Match, Adobe extensions used by more than twenty motion designers at Vidsy, web apps, workflow redesigns and independent products such as .nook. Some are focused fixes for a single task; others support an entire team every day. MDKit alone is on track to save 8,000 to 10,000 production hours a year.
I see creative technology as part of my motion practice. It gives me another way to improve how the work gets made.
Get in touch
For projects, roles, or a conversation about how the work gets made.
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